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Settlers II remake announced Online Games, June 12, 2006
Ubisoft has announced it's going back to its roots with a new edition of the 10-year-old classic, Settlers II. The game will feature up-to-date 3D graphics, but the gameplay focus will be the same as the original. Players will have to combine economical acumen with prowess in battle to successfully develop their population, with three races to choose from: Romans, Nubians, and Chinese.
The game, set in an approximation of the 5th century BC, will feature 31 different buildings, 25 carriers, 5 military units, and 31 types of goods to manipulate, across 10 single-player campaigns. In addition, the game will ship with a random map generator and multiplayer modes and...
Read full story at: www.gamespot.comWolfenstein Preview Online Games, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at: www.atomicgamer.com
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