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Member since: 02-01-2012 (Day-Month-Year)
Body Type: Unknown.
Online Rank #3,246#3,239 Blacks Eyes
#3,249 Mufaddal burhani
#3,253 edho octavianus
Online Games Played: 5
Highest Rank Ever: #10,970
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Last Played:Stick Cricket
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Funny Games (1997) The Movie Online Games, March 20, 2008
Director: Michael Haneke
Writer: Michael Haneke
Genre: Drama / Thriller / Horror
Two psychotic young men take a mother, father, and son hostage in their vacation cabin and force them to play sadistic "games" with one another for their own amusement.
Awards: 5 nominations and 4 wins
IMDB Review Quote:
"I saw this movie again last night, for the third time, and once again had to keep watching each torturous minute until its chilling end. Going through the comments index, I see the expected responses: it was boring: it was pointless: it was too long: it's a satire: the games aren't actually that funny: it involved the audience in a neato way: it's nothing new: it's been done before. So I here offer an interpretation to add to the cacophany of reactions that FUNNY GAMES seem to engender."Online game subscriptions up 43 percent in 2005 Online Games, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at: www.gamespot.com
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