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Switchball Review Online Games, November 29, 2007
The holiday rush means that a lot of games fall by the wayside in favor of more glitzy, big budget affairs. It's a shame, cause a lot of these games are developed by small studios that really don't have a sliver of the marketing might of a big house...and yet, oftentimes their games are just as good if not better! Take for example Switchball, an XBLA game developed by Atomic Elbow.
Switchball has you controlling a marble, rolling it over obstacles to reach a gyrocopter finish line. It's very much in the spirit of Marble Madness, albeit with a focus on puzzle solving rather than racing to the bottom and...
Read full review at: www.ugo.comA History of Racing Video Games Online Games, June 12, 2006
It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at: www.ugo.com
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