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Member since: 27-12-2005 (Day-Month-Year)
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Online Rank #1,176#1,169 sexyant
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Civilization IV rises Online Games, October 25, 2005
Sid Meier's latest strategy-sim takes the series into full 3D for first time, adds new ways to manage a society.
2K Games today announced that it is bringing Civilization IV
to the unwashed masses--and to the washed masses, too. Starting tomorrow, masses of all manner will be able to buy the latest strategy sim from Sid Meier, as it is at this moment on its way to North American retailers (a European release is planned for November 4).
Where previous installments of the series won acclaim for letting players take a civilization
from the cradle to the grave (or world domination) through ugly warfare or uglier politics, Civilization IV
looks to ...
Read full story at: www.gamespot.comOnline game subscriptions up 43 percent in 2005 Online Games, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at: www.gamespot.com
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