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Tetris (2,676 plays)
Oh this free online Tetris game is one of the most addictive flash games ever! WARNING : don't play Tetris online unless...
Shanghai Dynasty (1,997 plays)
This is a great puzzle game that will have you pulling your hair out for hours!
Simpsons Character Maker (1,716 plays)
Make your own Simpsons character! Choose from charackters like Bart and Homer. Select eyes, bodytypes, and much more. Ad...
Puyo Tetris (890 plays)
Connect at least 4 Tetris blocks of the same color to let them disappear of the screen in this free Tetris game version.
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A History of Racing Video Games Online Games, June 12, 2006
It all begins with Pole Position. It was 1982 and, along with Mr. And Mrs. Pac Man and the Space Invaders, this seminal arcade racer was a major player in the early days of the video arcade. There were other racing games before it, but Pole Position looked and played like nothing else. The graphics were the clincher. There wasn't much to work with back then, but the Indy cars resembled actual automobiles, and the Fuji racetrack featured billboards, grass fields and majestic mountains rising up from the horizon...oh, and other cars, which weren't a given in early racing games. It was this attempt at realism that made Pole Position one of the biggest cash cows, or should we say "coin cows" (HAR!) of the early video arcades.
Namco, the game's creators released Pole Position in Japan first and distributed it throughout arcades across the globe, but Atari had the rights to the phenom in the States. The biggest difference between the International version of the game and the U.S. counterpart is the "Prepare to qualify" computer...
Read full story at: www.ugo.comHalf-Life 2: Episode 1 Review Online Games, June 6, 2006
If Duke Nukem Forever can teach us anything, it's that long development times are not always good for a game. The same can be said for the much-vaunted Valve and its ongoing vaporware, Team Fortress 2. It was with this in mind that Valve decided to go in a different direction than anyone else in the industry. Rather than spending three or four years working on 20-hour long epics, they would instead focus on episodic content. The games are shorter, to be sure, but the smaller scope and speedier development times allow them to put out quality titles once every six months, rather than once every few years.
Half Life 2: Episode 1 will set the bar for determining whether folks prefer their gaming ...
Read full story at: www.ugo.com
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