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Member since: 04-07-2006 (Day-Month-Year)
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BioShock Game Review Online Games, September 4, 2007
It's here and in stores! BioShock, the first big game of the second half of 2007, is here on Xbox 360 and PC. I've already reviewed the Xbox 360 version of the game, and from a non-technical standpoint all the great music, action, and RPG choices to make are here here. Unfortunately, so are all the problems that you see in many major PC game releases including crashes, copy protection issues for legitimate buyers, and performance iffiness for computers closer to the minimum spec.
If you do manage to get the game running - and maybe even get those new nVidia drivers or the ATI hotfix installed for a little better performance - you'll find that BioShock, which runs on Unreal Engine 3 - the same technology that powered Gears of War on the 360 - looks and plays great. People who barely meet minimum requirements have found that the game runs well with a bunch of detail turned off (although the best special effects in the game are lost in doing so) and the unique features in the PC version make for a subtly different experience compared to the Xbox 360 port...
Read full review at: www.atomicgamer.comWolfenstein Preview Online Games, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at: www.atomicgamer.com
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