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Speedball 2 Review Online Games, October 29, 2007
For older gamers with fond memories of the gems that graced our consoles (and computers) in the 80s and 90s, Xbox Live has been a dream come true. Retro titles that may otherwise been impossible to find, have slowly been popping up on Microsofts service boasting interesting new features and enhanced graphics. Last weeks release of the Bitmap Brothers classic take on the future of sports, Speedball 2: Brutal Deluxe is no exception. In addition to sporting more teams in league play, some light RPG elements, and new enhanced graphics, also on the table is multiplayer support over Xbox Live. For fans of retro gaming it rarely gets better than this.
Speedball 2: Brutal Deluxe is one of those fun pick up and play games that doesn't require memorization of a lot of controls or is bound by overly complex rules. As one of two teams your goal, quite simply, is to throw a ball into the goal to score. Points are also garnered by injuring players, hitting targets around the arena, and collecting powerups that can give a much needed boost during some later frantic league matches.
Read full review at: www.ugo.comWolfenstein Preview Online Games, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at: www.atomicgamer.com
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