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Member since: 24-03-2011 (Day-Month-Year)
Body Type: Unknown.
Online Rank #3,979#3,972 stephhaze
Online Games Played: 4
Highest Rank Ever: #10,075
Online Plays per Day: 0.0
Last Played:Xxiao 04
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Tetris (3,377 plays)
Oh this free online Tetris game is one of the most addictive flash games ever! WARNING : don't play Tetris online unless...
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Simpsons Character Maker (2,236 plays)
Make your own Simpsons character! Choose from charackters like Bart and Homer. Select eyes, bodytypes, and much more. Ad...
Puyo Tetris (1,190 plays)
Connect at least 4 Tetris blocks of the same color to let them disappear of the screen in this free Tetris game version.
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Wolfenstein Preview Online Games, August 4, 2008
Wolfenstein is being created for simultaneous release on the PC, PS3, and 360 - previously, id as well as other PC-centric developers have moved away from their home platform and towards consoles, citing piracy as well as difficulty with sales overall as the reason. Some thought that meant that id was abandoning the PC altogether or intended on tossing together a sloppy console-like port as an afterthought, but if Wolfenstein is the standard that they're setting for themselves, I don't think we have much to worry about. id's own Kevin Cloud said that his home platform is still the PC and his playtesting sessions with this game take place on PC. For the demo I saw it on the 360, but Raven's Eric Biessman said that they could have brought the PC version too except that they didn't feel like bringing a gaming-based desktop PC with them on the plane, and that the 360 is more portable in that regard.
pressed on, though, and asked about the game engine - it's based originally on the Quake 4 engine but in the four years since that was released, Raven's changed the engine enough for Wolfenstein that it's pretty much separate technology by now. I also expressed doubts about what kind of a PC release we'd get when consoles have to be...>>
Read full preview at: www.atomicgamer.comThe Impact of Episodic Gaming Online Games, April 19, 2006
GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby.
Read full story at: www.slashdot.org
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