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Hellgate London Review Online Games, November 29, 2007
Demons, zombies, foul squishy monsters, leaping beasties that fly at you from across the street. Poor London. Hell has vomited its array of nastiness upon the city and inhabitants have been forced to hole up in the Tube, that is, the subway. Mind the gap.
You, brave Templar, Cabalist, or Hunter, make your way to the nearest station over the course of a delightfully worded tutorial-hints of the laugh-out-loud dialog to come-and prepare for battle. Humanity won't go down without a fight!
London looks good, even if it has become the spawn point for all the evil in the world. There are plenty of crates and barrels to smash, sending pieces flying all over the place and...
Read full review at: www.gamerevolution.comOnline game subscriptions up 43 percent in 2005 Online Games, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at: www.gamespot.com
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