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Member since: 01-05-2007 (Day-Month-Year)
Body Type: Unknown.
Online Rank #5,815#5,808 joko
Online Games Played: 2
Highest Rank Ever: #2,458
Crazy Frog ball game
Online Plays per Day: 0.0
Last Played:Cone Crazy V2
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Online game subscriptions up 43 percent in 2005 Online Games, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at: www.gamespot.comDragon Ball Z Review xbox Online Games, June 11, 2008
...Like any fighting game, Burst Limit is best when played against unpredictable human opponents, largely because they're less likely to fall for some of the cheap tricks that you can get away with against the AI on easier difficulty settings. In Versus mode, you can do battle either with a friend who is sitting next to you or with other players from all over the world. Battles against players from other continents often suffer from noticeable lag, but if you successfully search for an opponent nearby, then silky smooth matchups are certainly possible. Incidentally, online leaderboards track and grade your performances anytime you choose to fight in a ranked match, and you can use that information to search for opponents of a similar skill level...
Read full review at: www.gamespot.com
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