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Online game subscriptions up 43 percent in 2005 Online Games, March 11, 2006
World of Warcraft's popularity helps boost MMO and casual gaming to a $2 billion international payday; console games to take 29 percent of OL market by 2011.
Whatever you think of World of Warcraft, there's no denying that it has reshaped the gaming landscape. As of last month, Blizzard Entertainment's massively multiplayer online role-playing game had over 6 million subscribers, making the population of its virtual world larger than many European countries.
The latest evidence of WOW's influence comes in the form of a report from DFC Intelligence. The San Diego-based game-industry research company has just issued a report which says that "subscription revenue from online games was $2 billion in 2005." WOW came out in November 2004 and has been among the top three games in DFC-rival NPD Group's weekly PC-bestseller list since it hit the market.
Read full story at: www.gamespot.comGrand Theft Auto: Liberty City Stories - PS2 Online Games, July 18, 2006
Before hot coffee scalded the stock price of Rockstar and ailing parent Take 2, it seemed Grand Theft Auto
could do no wrong...
But we finally saw a crack in the, well, crack when the series shifted to the PSP in the original Liberty City Stories. With gameplay stuck somewhere between GTA III and Vice City, it was the first game that didn't do anything new, instead offering a nice, safe tour through a familiar locale. We marveled at the technological effort and excused the lack of innovation since, hot damn, this was a full-fledged GTA running on a little PSP...
Read full review at: www.gamerevolution.com
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